AI product design ยท Design systems
Scale Social
Leading Scale Studio V2โs core portal flows, Aurora design system, analytics, and design-to-code handoff.
I design and build AI-powered products โ
and the experiences around them.

AI products, thoughtful interfaces, and experiences beyond the screen.
AI product design ยท Design systems
Leading Scale Studio V2โs core portal flows, Aurora design system, analytics, and design-to-code handoff.
UX engineering ยท AI interaction
A working morning assistant that brings conversational AI and ambient light into a more personal wake-up experience.
UX research ยท Interaction design
Making campus commutes simpler by connecting class schedules, shuttles, and subway choices in one experience.
Creative technology ยท Physical interaction
An AI-guided ritual that turns a personal question and a coin toss into a printed reading to take away.
A wider practice
Products, playful experiments, and things made by hand.
22 projects

Wearable interaction
Exploring closeness through warmth, pressure, and color-changing fabric.
Case study

Audiovisual performance
Digital distraction explored through wearable sensing, waveforms, and light.
Case study

VR training UX
Making first-time VR vision training clearer for athletes.
Case study

Web design ยท Front-end
A web experience for an AI-driven fintech product.
Case study

Product design ยท UX research
An app concept for costume rental, reuse, and remade designs.
Case study

AI film
A generative film made with Runway, Midjourney, and Premiere.
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Motion capture
A motion-capture experiment made with Unreal Engine.
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Interactive game
Hand-pose interaction, machine learning, and p5.js.
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Interface design
A Figma prototype for the NYU free T-shirt experience.
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Interactive VR installation
An exploration with Blender, Unreal Engine, and Meta Quest.
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Physical game
An interactive game connecting Unity and Arduino.
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Illustration ยท Comics
A comic illustrated in Procreate.
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Performative avatar
A short moving-image experiment in Unreal Engine.
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Product ยท Interface design
A material exploration using acrylic, clay, and Blender.
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Physical game
Garbage classification explored through Arduino and Processing.
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Data visualization
A story told through data visualization and scrollytelling.
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Editorial design
Experiments in magazine and booklet design.
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Editorial design
A yearbook created with InDesign, Photoshop, Illustrator, and Procreate.
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Costume design
Costume making and sewing for the stage.
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Interface design
An interface design and troubleshooting project.
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Digital fabrication
A jewelry organizer designed in Illustrator and laser-cut.
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Digital fabrication
A festive object made with laser-cut acrylic.
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Half product designer, half AI builder. I design experiences that feel calm and human, and ship the AI products that power them. Recent work spans morning assistants, AI UGC platforms, generative films, and a lot of small experiments.
Read my story โ